[ ] Import Json and generate flipbooks
[ ] Set the pivot to bottom-center
[ ] Set the pixels per unit to the correct value (0.25 for this project)
[ ] Create child blueprint of BP_BattleCharParty_BASE
[ ] Set the idle animation as the new flipbook
[ ] Adjust the pointer location to fit the new sprite
[ ] Adjust the damage number location to fit the new sprite
[ ] Adjust the Particle Effect locations to fit the new sprite
[ ] Create the Data Asset for BattleCharData and set it in the Blueprint
[ ] Fill out the Name, Portrait and all other values in the Data Asset
[ ] Create new SkillData for the basic attack if necessary
[ ] Create the PaperZD AnimSource and register all animations
[ ] Set the Attack Animation in the BattleCharData data asset
[ ] Create an Animation Blueprint
[ ] Copy/Paste the Event Graph from first character
[ ] Copy/Paste the Animation Graph from first character
[ ] Fix broken animation references
[ ] Set the Animation Blueprint in the Character Blueprint as PaperZD Anim Instance Class
[ ] Set Attack Notify in the Attack Animation and set up connection in AnimBP