• [ ] Import Json and generate flipbooks

  • [ ] Set the pivot to bottom-center

  • [ ] Set the pixels per unit to the correct value (0.25 for this project)

  • [ ] Create child blueprint of BP_BattleCharParty_BASE

  • [ ] Set the idle animation as the new flipbook

  • [ ] Adjust the pointer location to fit the new sprite

  • [ ] Adjust the damage number location to fit the new sprite

  • [ ] Adjust the Particle Effect locations to fit the new sprite

  • [ ] Create the Data Asset for BattleCharData and set it in the Blueprint

  • [ ] Fill out the Name, Portrait and all other values in the Data Asset

  • [ ] Create new SkillData for the basic attack if necessary

  • [ ] Create the PaperZD AnimSource and register all animations

  • [ ] Set the Attack Animation in the BattleCharData data asset

  • [ ] Create an Animation Blueprint

  • [ ] Copy/Paste the Event Graph from first character

  • [ ] Copy/Paste the Animation Graph from first character

  • [ ] Fix broken animation references

  • [ ] Set the Animation Blueprint in the Character Blueprint as PaperZD Anim Instance Class

  • [ ] Set Attack Notify in the Attack Animation and set up connection in AnimBP