• [ ] Import Json and generate flipbooks
  • [ ] Set the pivot to bottom-center
  • [ ] Set the pixels per unit to the correct value (0.25 for this project)
  • [ ] Create child blueprint of BP_BattleCharEnemy_BASE
  • [ ] Set the idle animation as the new flipbook
  • [ ] Adjust the pointer location to fit the new sprite
  • [ ] Adjust the damage number location to fit the new sprite
  • [ ] Adjust the Particle Effect locations to fit the new sprite
  • [ ] Create the Data Asset for BattleCharData and set it in the Blueprint
  • [ ] Fill out the Name, Portrait and all other values in the Data Asset
  • [ ] Create new SkillData for the basic attack if necessary