- [ ] Import Json and generate flipbooks
- [ ] Set the pivot to bottom-center
- [ ] Set the pixels per unit to the correct value (0.25 for this project)
- [ ] Create child blueprint of BP_BattleCharEnemy_BASE
- [ ] Set the idle animation as the new flipbook
- [ ] Adjust the pointer location to fit the new sprite
- [ ] Adjust the damage number location to fit the new sprite
- [ ] Adjust the Particle Effect locations to fit the new sprite
- [ ] Create the Data Asset for BattleCharData and set it in the Blueprint
- [ ] Fill out the Name, Portrait and all other values in the Data Asset
- [ ] Create new SkillData for the basic attack if necessary